![steam dinocide steam dinocide](https://iigg-games.net/gimgs/dinocide-v1-4-2/dinocide-pc-crack.jpg)
![steam dinocide steam dinocide](https://img.itch.zone/aW1hZ2UvNDg5MTgvMjEzNjExLnBuZw==/original/nwx9n6.png)
Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt. Yes, there was a small hunger mechanic in Wonder Boy, but it wasn’t as punishing. Your health and hunger are also basically the same, so when you take a hit you become hungrier. When missing a jump kills you only because you no longer have enough time to reach the next piece of food, it’s frustrating. Blame it on preference if you’d like, but I really prefer movement that has just a hint of momentum to it.Īnother issue that really hampers the experience is the whole hunger mechanic. Games like Super Meat Boy and Super Mario Bros are two examples of what a great jump feels like, and I really wish the dev team had gone more towards this style. Dinocide’s jump isn’t terrible, but when the main part of your game is jumping, it should feel great. Now, it can be difficult to program a jump from scratch that feels good one that has a proper arc and doesn’t feel too floaty.
![steam dinocide steam dinocide](https://www.gamingnexus.com/Images/Article/bebbhq5033/6.jpg)
There are a few things holding this retro 8-bit platformer back, and number one on my list of problems is easily the jump. “While there are some similarities between Dinocide and Wonder Boy, I’m disappointed to say the amount of fun to be had wasn’t one of them.”